
Tamanegi Nashi is my first big experience in video games. I was part of a 10 person team working together on this project.
The game is stopped and not finished because of the covid but it was a great experience and show me a big interest in Level Design
In this game you play as an onion, searching for his duty in this world drained of water. Use yours to create platforms and progress.

My job :
- Experimentations on level design
(Creation of some levels - Polishing placements of enemies and obstacles for fluidity - Integration of assets)
(Creation of some levels - Polishing placements of enemies and obstacles for fluidity - Integration of assets)
- Design and dev of a boss fight
- Some coding for small features
- Design of some mechanics and enemies